Wednesday, August 20, 2014

Apocalyptic Fantasies

Is it weird to find a video game touching?

Everyone has their special song, a piece of art, a poem or story, that they find especially touching or moving to them. Nowaways it's common to have a movie or maybe even a television show that just touches the heartstrings like that. But with video games, there's something different. It's less common, I think. Sure, there'll be the occasional person that talks about how much Portal affected them, or maybe even some story-based game. Gone Home or To the Moon are the games de jure of this category.

For me, it's Final Fantasy X.

This isn't a “are games art?” discussion. I've never really felt that I have anything to add to the discussion. It is such a subjective debate over a medium that is completely subjective to begin with.

Final Fantasy X probably influenced my cultural affinities since I very first played it when it was first released for the Playstation 2. When my young eyes first witnessed the sight of Tidus climbing the cliffs in front of Zanarkand, laying his eyes with us over an ancient, dead, and completely alien city, with the haunting piano music behind, I knew that I had come upon something truly amazing. Playing through the game for the very first time, I enjoyed the characters, the heroic and ultimately-tragic story, and the exciting spells I could cast and skills I could perform. But what stunned me most of all were the incredible sights, vistas, and landscapes around the game itself. Nearly everywhere you went in the game, you would find massive ruins and crumbling towers and buildings: relics of the world that had long since passed.

This fascinated me to no end. A major theme of the story is the gradual discovery of Tidus' hometown. You begin the game in Zanarkand, immediately before it's destruction, but with enough time to explore a little while and familiarize yourself with what it looked like. When you finally return, journeying across the continent of Spira, there is nothing but ruins, and no inhabitants, save monsters, for presumably miles around. It's apocalyptic. You revisit places that you started your journey at, Tidus' old home and a bridge he traveled to a voiceover about him and his father. Finally, you arrive to Zanarkand's sports arena, where the city's total destruction first began. When you make your return, you discover that it has become a temple dedicated to the whole destructive cycle that plagues Spira, in an utterly grim irony.

Something about this sparked an apocalyptic interest in me. This isn't exactly uncommon among our culture. Movies, books, and art for the past century have explored this concept in grim detail. Initially sparked by the horrors of the first World War, the interest in apocalypse only intensified over the course of the twentieth century, as nuclear weapons technology developed and total annihilation seemed to become closer and closer. Nowadays, the threat seems perhaps less real, but we continue to explore it, though we are perhaps more interested in the cause rather than the aftereffects (see: Zombie movies or the new Planet of the Apes series, for instance).

And this is something I often take into the outside world as well. Honestly, when I'm walking around Seattle or some other city, I simply cannot help but to picture it in some sort of ruin, just to see what it would be like. It triggers the explorer in me; I would love the opportunity to be able to tour all the abandoned buildings, to see what was inside places I ordinarily wouldn't be able to go to and see what people there were like and how they lived. Urban exploration might be one of my biggest passions that is often impossible to do. Not to mention the beauty of seeing nature reclaim places that man has left behind. Seeing vines or grass creep out of brick and stone walls, trees growing in places surrounded by sidewalks, or moss retaking a musty well or shaft is fascinating.

I do the same when I read about real life mass disasters in history. For instance, after the first wave of bubonic plague struck the Byzantine Empire in the sixth century, Constantinople lost around 40% of it's population, while nearly a third of all people in the entire Eastern Mediterranean died. They are terrible and tragic figures, indeed. Picture entire quarters and districts of Europe's biggest and greatest city left behind, it's people dead or gone. A truly apocalyptic scene, one that must have been terrifying to behold. What would that have even been like to see? There is simply no way for almost anyone alive today to be able to contextualize that mentally in this age.

It was this sort of haunting message I took away from Final Fantasy X. It is a grim one, pessimistic, tragic. They're sensations people don't like thinking about, but sometimes it can be rather fascinating, at least to me.

At the end of the game, after the cause of the great destruction has been defeated, the people of Spira gather together with the game's heroes and talk about their future together, starting out in a new life free of terror and fear of death. Despite the apocalypse, they still have hope with them, that they can rebuild and move on, and hopefully, prevent what happened from coming again. It's an uplifting message. Even should the worst happen, I think we'll be okay.